pub struct AudioEngine { /* private fields */ }Expand description
Multi-channel audio playback engine backed by rodio.
Each logical channel has its own [rodio::Player] so guests can play overlapping
sounds (for example music on one channel and effects on another). The default channel
used by the single-channel api_audio_* imports is 0.
Auto Trait Implementations§
impl Freeze for AudioEngine
impl !RefUnwindSafe for AudioEngine
impl Send for AudioEngine
impl Sync for AudioEngine
impl Unpin for AudioEngine
impl UnsafeUnpin for AudioEngine
impl !UnwindSafe for AudioEngine
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