pub struct CanvasState {
pub commands: Vec<DrawCommand>,
pub width: u32,
pub height: u32,
pub images: Vec<DecodedImage>,
pub generation: u64,
}Expand description
Current canvas snapshot for one frame: command list, dimensions, image atlas, and invalidation generation.
Fields§
§commands: Vec<DrawCommand>Ordered draw operations accumulated since the last clear (or start of frame).
width: u32Canvas width in pixels.
height: u32Canvas height in pixels.
images: Vec<DecodedImage>Decoded images indexed by position in this vector; DrawCommand::Image references them by image_id.
generation: u64Bumped when the canvas is cleared so the host can detect a full redraw.
Trait Implementations§
Source§impl Clone for CanvasState
impl Clone for CanvasState
Source§fn clone(&self) -> CanvasState
fn clone(&self) -> CanvasState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for CanvasState
impl RefUnwindSafe for CanvasState
impl Send for CanvasState
impl Sync for CanvasState
impl Unpin for CanvasState
impl UnsafeUnpin for CanvasState
impl UnwindSafe for CanvasState
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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