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InputState

Struct InputState 

Source
pub struct InputState {
    pub mouse_x: f32,
    pub mouse_y: f32,
    pub mouse_buttons_down: [bool; 3],
    pub mouse_buttons_clicked: [bool; 3],
    pub keys_down: Vec<u32>,
    pub keys_pressed: Vec<u32>,
    pub modifiers_shift: bool,
    pub modifiers_ctrl: bool,
    pub modifiers_alt: bool,
    pub scroll_x: f32,
    pub scroll_y: f32,
}
Expand description

Per-frame input snapshot from the host (egui) for guest polling via api_mouse_*, api_key_*, etc.

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§mouse_x: f32

Pointer horizontal position in window/content coordinates before canvas offset subtraction in APIs.

§mouse_y: f32

Pointer vertical position in window/content coordinates before canvas offset subtraction in APIs.

§mouse_buttons_down: [bool; 3]

Mouse buttons currently held: index 0 = primary, 1 = secondary, 2 = middle.

§mouse_buttons_clicked: [bool; 3]

Mouse buttons that transitioned to pressed this frame (same indexing as mouse_buttons_down).

§keys_down: Vec<u32>

Key codes currently held (host-defined u32 values, polled by api_key_down).

§keys_pressed: Vec<u32>

Key codes that registered a press this frame (api_key_pressed).

§modifiers_shift: bool

Shift modifier held this frame.

§modifiers_ctrl: bool

Control modifier held this frame.

§modifiers_alt: bool

Alt modifier held this frame.

§scroll_x: f32

Horizontal scroll delta for this frame.

§scroll_y: f32

Vertical scroll delta for this frame.

Trait Implementations§

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impl Clone for InputState

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fn clone(&self) -> InputState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for InputState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for InputState

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fn default() -> InputState

Returns the “default value” for a type. Read more

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